This guide will explain the best achievement configuration for a swashbuckler who is looking to damage deal to the highest potential.
Increases the Blackguard's
strength by four per rank.
A melee attack that damages the target, decreases its recovery time and decreases its casting speed.
Increases the Blackguard's defense skill.
Increases the Blackguard's chances at critical melee damage.
A melee attack that increases the recast time of all abilities of the enemy struck by this attack.
Increases the Pirate's
agility by five per rank.
A melee attack that causes an enemy struck by this attack to spin, exposing their back to the Pirate for a short duration.
Increases the Pirate's movement speed.
Grants the Pirate chances at additional melee attacks while attacking from behind any opponent.
The Pirate's casting speed is increased and recovery times are reduced.
Increases the Mercenary's
stamina by six for each rank.
Increases the hate of all enemies in an ancounter towards the Mercenary.
Increases the Mercenary's maximum health and shield effectiveness.
While a roundshield is equipped the Mercenary gains DPS.
The Mercenary is always prepared for battle. They gain increased health, physical resists, shield block, and if they are in their defensive stance, they increase hate with enemies that strike the Mercenary.
Increases the Fencer's Wisdom by eight for each rank.
The next time the Fencer or an enemy attacking the Fencer uses a defensive maneuver to avoid an attack, the Fencer returns with a melee attack. You cannot have any offhand weapon or shield equipped to use this ability. This effect refreshes every twenty seconds.
While the Fencer fights with their offhand empty, they gain an increase to their base chance to doubleattack, and increases rank also increases their chance to riposte incoming attacks.
The Fencer gains chances to strike twice while auto-attacking, as long as the Fencer's offhand remains free.
The Fencer's combat skills are exceptional.
Increases the Thief's Intelligence by seven per rank.
A positional melee dagger attack that places the Thief into Stealth if it strikes.
Increases the Thief's chance at reducing hate by enemies that are causing harm to the Thief.
The Thief accrues less hate with enemies in combat, allowing them to get away with dealing greater amounts of damage without bringing attention to theirselves.
Allows the Thief to trick enemies into thinking that the Thief is dead, while avoiding area effect abilities that do not directly target the Thief. This effect can be cancelled by standing.
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