Good hunt to you all. These shall be the guild loot rules for our raids..
1. Need before greed
Expect the level 80 class to not get the level 55 class (Master I) spell they request. Since the level 80 class should already have a much better version of said spell, it's obvious it's not needed. That's not to say the level 80 class can't greed roll on the item.
2. One piece of loot for each person (fabled, master I, legendary, or rares)
In the spirit of fairness, since there usually is not enough fabled, master I, legendary, or rares to go around, every person is entitled to one piece. (If a person wishes to replace the one item they get for a treasured or lower item, they may)
If you have not won the item you wished to roll on, you may roll again, until you won one item.
3. No-trade loot
If during the adventure, a no-trade item drops, it will be rolled on immediately. This does count toward your one piece of loot for each person rule. See rule 2.
If needed, multiple wins on no-trade items are allowed.
4. Loot-list will be provided after completion of raid
After each raid is completed, a complete loot-list of what is being rolled on will be provided, in order it will be rolled on. This is being done, so every person can choose what loot piece they wish and not wish to roll on.
5. Surplus items
Any items declined using the above noted procedure, are then deemed to be trash loot, and not considered further.
More rules will be added if they become necessary.